Joining your game lobby
- Access the match event page (you will be able to see it in my events tab)
- Click "Join Now" option to automatically load into your match lobby
- The result will be automatically submitted at the end of the match.
Tournament Format Details
- Mode: 5on5, TDM Bomb
- Team seeding: position is taken from the team's best qualification result in the Open Qualifiers of the month. In case a team has played more than 1 qualifier, its best position will prevail. In case of a tie, the team with fewer tries takes the spot.
- Swiss* Stage
- Best of 1
- Number of rounds: 3
- No elimination
- TOP 4 will qualify for the next stage
- Singe Elimination Stage
- TOP 4 Teams from the Swiss Stage
- Best of 3
- Grand Final Best of 5
Match details
- One map per match for the Open Qualifier
- Each cup: 10 Players in one Lobby
Game settings
- HUD Settings: Standard HUD
- Option to request a Surrender vote is disabled
Game details
- Number of Bans: 4
- Ban Timer: 10
- Number of rounds: 6
- Attacker/Defender role swap: 3
- Overtime: 3
- Overtime score difference: 2
- Overtime role change: 1
- Objective rotation parameter: 2
- Objective Type Rotation: Rounds Won
- Attacker unique spawn: On
- Pick Phase Timer: 30
- Damage handicap: 100
- Friendly fire damage: 100
- Injured: 20
- Sprint: On
- Lean: On
- Death replay: Off
Game mode: TDM BOMB
- Plant duration: 7
- Defuse duration: 7
- Fuse time: 45
- Preparation: 45
- Action: 180
Operators, cosmetics, gadgets, equipment, attachments
All Operators and cosmetics are allowed, unless tournament administration explicitly forbids it or they are marked as quarantined. The tournament administration reserves the right to ban specific gadgets, operators, equipment or attachments at any time to guarantee that no advantage gets abused. Tournament administration will do their best to send any restrictions or rule changes to the teams as soon as possible.
Hosting and map veto
- Map pool: Will be using the official current ranked map rotation at the time of the tournament.
- Open Qualifiers (Integrated):
The system selects randomly three maps from the previous pool. Each team votes to ban one of those five maps. Lobby is created automatically via game integration.
- Final Tournament (Unintegrated):
Map bans must be done via the map veto system on the matchpage.
The team with the higher seed (lower number in the bracket) gets the lobby hosting right. The game must be hosted on a dedicated server. The dedicated server location must be settled by default (based on ping).
The team that picked the last map (banned the final map) in a Best of One cannot choose the starting side, the team can only pick the starting side in overtime which must be set up correctly before the start of the match.
During a Best of Three, each team can pick the starting side of the map picked by the other team. Team A picks the Map and Team B can choose the starting side on that map, while Team A can choose the starting sides in overtime. On the pick of team B, team A can choose the starting side while team B can choose the starting side in overtime. Sides in the last map at a Best of 3 are chosen by the team with the best round difference in the previous maps. In case of a same round difference, a coin flip will determine which team decides the starting side. Should further assistance be needed with the coin flip, a protest must be opened. The team that does not decide the starting side decides the starting side in overtime.
Teams
The teams consist in a maximum and no less than 5 players. Substitutions during or/and between games/matches are not allowed.