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SFV Advanced Guide: Punishes, Frame Data, Neutral, Okizeme, & Spacing

Published on: 08/12/2020
By: Tim Palmieri

You're familiar with the Street Fighter V basics, picked a character, and know the difference between V-Triggers, Critical Arts, and EX Moves, so what's next? Learn more about neutral, spacing, frame data, and okizeme using this intermediate-level guide to buff your game.

Advanced Overview

You’re knee deep now and looking to immerse yourself further into the world of Street Fighter! Reach even deeper to earn more of the mechanics in this Advanced overview. Think you can do it? Shoryuken!

How to Play Neutral, Approach, Hit Confirm, Poke, Space, and Anti-Air?

Many of these universal genre skills transfer across fighting games, despite not always feeling or playing out the same way. Take a refresher or acquaint yourself with some of the most important fundamental aspects of Street Fighter!

What is a Punish?

Your opponent whiffed an attack! Should you taunt? Well, not if you want a strong punish. Figure out your fighter’s best combo given different distances and the amount of time you have to act. Regardless, there’s time to taunt after stunning opponents.

What is Frame Data?

Frame data is the foundation of every fighting game. Frame data determines how long moves take to start up, or come out, how long moves are active, or can damage foes, and how long moves take to cool down so that players can perform another action. Many players live and die by frame data and select characters solely based on it.

What is Okizeme or Wake-up game?

Okizeme, or the wake-up game, refers to when one player is downed in any fighting game. This is a common situation. Naturally you’ll always want to be the one standing, but chances are you’ll inevitably get knocked down. The trick is to always get back up!

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