Krushing Blows shatter more than just your opponent’s bones, they can also destroy morale and build momentum to give you a greater chance of victory. Specific conditions, like punishing high attacks and performing certain kombos, activate Krushing Blows. These one time use moves deal extra damage, extend combos, and make all the difference between winning and losing. Incorporate as many Krushing Blows as possible into your combos. In addition, practice mind games and mix ups to give yourself more opportunities to land that decisive blow.
How to Play Mortal Kombat 11 | Tier Lists |
Fatality Guide | Krushing Blow Guide |
Brutality Guide | Character Lore Guide |
How to Perform Baraka’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Baraka Krushing Blows | ||
Name | Input | Trigger |
Rising Blades | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Toward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Outworld Bash | Square, Triangle, Triangle | If this combo is a counter hit or punish. |
Doom Kicks | Forward + Circle, Circle | If this combo is a counter hit or punish. |
Blade Charge | Back, Forward, Triangle | If opponent blocks late. |
Baraka-Serker | Back, Forward, X, R1 | If opponent blocks late. Must be Amplified. |
Gutted | Back, Forward, Circle | Triggers in a combo of 9 hits or more. |
How to Perform Cassie Cage’s Krushing Blows?
Note: Forward and back change depending on which direction Cassie is facing. Forward is always toward the opponent and back is always away from the opponent.
Cassie Cage Krushing Blows | ||
Name | Input | Trigger |
Bloody Knuckles | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Hot Take | Back + Square, X | If the opponent is stand blocking. |
Keepin’ it Classy | Back + Triangle, Circle, X | If the final hit of the combo connects. |
Shocker | Forward + Triangle, Square + X | If this combo counters or punishes. |
Ball Buster | Back, Down, X | Land three amplified Ball Busters in a match. |
Dual Wielding | Back, Forward, Square | If move is fully charged and held for maximum duration. |
Yaas Queen Variation only: Shoulder Charge |
Back, Forward, Triangle | If the opponent blocks the amplified version late. |
How to Perform Cetrion’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Cetrion Krushing Blows | ||
Name | Input | Trigger |
Rising God Palm | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + Square + X | If the opponent failed throw escape during previous throw. |
Fire and Brimstone | Triangle, Square, X | If this combo attack is a counter or punish. |
Natural Barrier | Down, Back, Square | If a projectile is destroyed while summoning a wall. |
Far Natural Barrier | Down, Back, Square, Forward | If a projectile is destroyed while summoning a wall. |
Tendril Pull | Down, Back, Circle | If the opponent blocks late. |
Boulder Bash | Back, Forward, Triangle | If projectile hits by itself. |
Spring Cleaning Variation only: Geyser | Back, Forward, Circle | If move misses three times in a row before hitting. |
How to Perform D’Vorah’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
D’Vorah Krushing Blows | ||
Name | Input | Trigger |
Swatted | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Infested | Down, Forward, Triangle | If this attack counters a jumping attack. |
Flipping Out | Down, Back, Circle | If you land this move twice in a row without whiffing, getting blocked, or doing another move in between. |
Parasite | Square, Triangle, Square + X | If this attack is a counter hit or punish. |
Recluse | Forward + Triangle, Triangle, Up + Square, X | If the third hit is the first one that connects. |
Tsetse | Forward + Triangle, Triangle, Down + Square, X | If the opponent blocks late on the last hit. |
How to Perform Erron Black’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Erron Black Krushing Blows | ||
Name | Input | Trigger |
Rising Outlaw | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | Square + X | If opponent failed throw escape during previous throw. |
Boot Drop | Forward + Circle | If the opponent is hit by this move twice in a row. |
On The Shoot | Triangle, Square, Triangle, Square, Triangle | If this combo attack is a counter or punish. |
Rising Stock | Triangle during Locked and Loaded | If Erron Black is out of Rifle ammo. |
Acid Pour | Back, Forward, Square | If opponent is standing in Zaterrean Spit puddle when hit. |
How to Perform Frost’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Frost Krushing Blows | ||
Name | Input | Trigger |
Frosted Uppercut | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Toward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Out Cold | Back + Triangle, Triangle, Square, Triangle | If this combo is a counter hit or punish. |
Auger Lunge | Back, Forward, Circle | If you landed three Amplified Auger Lunges during a match. |
Frost-Byte Variation only: Arctic Barrage |
Back, Forward, Circle, R1 | If attack punishes a low or ducking attack. Must be Amplified. |
How to Perform Geras’ Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Geras Krushing Blows | ||
Name | Input | Trigger |
Rising Gauntlet | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Out of Time | Square, Square, Square, Square + X | If the third hit of the combo is the first to connect. |
Xuid and Guid | Forward + Square, Square + X, Circle | If this combo attack is a counter or punish. |
Dangerous Chronology | Forward + Triangle, Triangle, Square + X | If this attack is a counter or punish. |
Close Quicksand | Down, Back, Square, Forward | If this attack is a counter or punish. |
Far Quicksand | Down, Back, 1, Forward | If this attack is a counter or punish. |
History Lesson | Down, Back, Triangle, Hold Square | If fully charged. |
New Era Move Loadout Krushing Blows | ||
Sand Trap | Down, Back, Square | If opponent is stand blocking. |
Close Sand Trap | Down, Back, Square, Back | If opponent is stand blocking. |
Far Sand trap | Down, back, Square, Forward | If opponent is stand blocking. |
Very Far Sand Trap | Down, Back, Square, Up | If opponent is stand blocking. |
Titan Tackle | Back, Forward, Triangle | If the opponent is carried maximum distance before hitting the wall. |
How to Perform Jacqui Briggs’ Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Jacqui Briggs Krushing Blows | ||
Name | Input | Trigger |
Rising Gauntlet | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | L1 | If the opponent is inside of the Tech Dome bubble. |
Danger Zone | X, X | If the combo attack is a counter or punish. |
Bionic Dash | Back, Forward, Triangle | If this move hits at maximum range. |
Hyper Knee | Back, Forward, Circle | Triggers in a combo of 8 hits or more. |
Spear Elbow Drop | Down, Forward, X, Square | If all other clinch attacks have been performed in the match. |
How to Perform Jade’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Jade Krushing Blows | ||
Name | Input | Trigger |
Rising Staff | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + Square + X | If opponent failed throw escape during previous throw. |
Baited | Square, Triangle, X | If second hit of combo is the first to connect. |
Temptation | Down, Back, Circle | If Temptation has been amplified twice during the match. |
Blazing Nitro Kick | Down, Forward, Circle | If this move hits the opponent twice in a row. |
Pole Vault | Back, Forward, X, R1 | if opponent is hit after running a great distance. Must amplify. |
How to Perform Jax Briggs’ Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Jax Briggs Krushing Blows | ||
Name | Input | Trigger |
Upper Muscle | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If arms are fully heated up. |
Head Slammer | Back + Triangle | If fully charged before hitting. |
Double Heat Missile | Back, Forward, X, Circle | Triggers in a combo of six hits or more. |
Hunker Down: Belly to Belly Suplex | Down, Back, Forward, Square, X | If all follow-up attacks are performed during the last possible moment. |
Stiff Armed | Back, Forward, Triangle | If only the second hit of this attack counters or punishes. |
Hunker Down: Major Force |
Triangle, Triangle, Square + X | If arms are fully heated up. |
Hunker Down: Standing Strong |
Forward + Triangle, Square + X | If arms are fully heated up. |
Hunker Down: Get Some |
Forward + X, X, Square + X | If arms are fully heated up. |
How to Perform Johnny Cage’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Johnny Cage Krushing Blows | ||
Name | Input | Trigger |
Upper Cutter | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Tear Jerker | Forward + Circle, X | If the final hit of the combo is the only one that connects. |
Mime Time | Down, Back, Square | Triggers on the first hit of the match or after landing two extended Mime Times. |
Nut Punch | Back, Down, X, R1 | Triggers on first hit of the match or on punish. Must be amplified. |
Show Stopper: Throwing Shades | Down, Down, Triangle | Triggers on first hit of the match or in a combo that involves a Fatal Blow dash cancel. |
Show Stopper: Say Cheese | Back, Down, X, R1 | Triggers on first hit of the match or if this move missed three times or more in a row. Must be amplified. |
How to Perform Kabal’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kabal Krushing Blows | ||
Name | Input | Trigger |
Rising Fist | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | L1 | If opponent failed throw escape during previous throw |
Extermination Squad | Back + Square, Triangle, Down + Triangle | If this combo attack is a counter or punish. |
Maimed and Mangled | Forward + Triangle, Triangle, Circle | If this combo attack is a counter or punish. |
Buzzsaw | Back, Forward, Square, R1 | If this combo attack is a counter or punish. Must be Amplified. |
Low Hook Grab | Back, Forward, Triangle | If opponent is stand blocking. |
Hook Slam | Down, Back, Circle | If this attack is a counter or punish. |
How to Perform Kano’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kano Krushing Blows | ||
Name | Input | Trigger |
Black Dragon Bash | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Enzuigiri | Back + X | If this attack is a counter hit or punish. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Penal Colony | Forward + Circle, X | If opponent blocks late |
Lumber Check | Down, Back, Forward, Triangle, R1 | If opponent is hit during a get up roll. Must Amplify the attack. |
How to Perform Kitana’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kitana Krushing Blows | ||
Name | Input | Trigger |
Rising Power | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Dark Deception | Back + Square, Circle, Triangle | If this combo attack is a counter hit or punish |
Dark Empress | Back + Triangle, X, Square, Down + Triangle | If the last hit of the combo is the first to combo. |
Quick Execution | Down, Forward, Triangle | Triggers in a combo of 8 hits or more. |
(Air) Square Wave | Back, Forward, X | If this attack is a counter hit or punish from max range. |
Gutted | Square during Half Blood Stance | If Opponent is hit with three Seeking Sais previously. |
How to Perform Kollector’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kollector Krushing Blows | ||
Name | Input | Trigger |
Black Dragon Bash | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Play For Souls | Triangle, Square + X, Circle | If this combo attack is a kounter or punish. |
Take It All | X, Triangle | If the opponent is duck blocking when the second hit of this combo connects. |
Demonic Mace | Back, Forward, Triangle | If fully charged. |
Demonic Clutch | Down, Back, Forward, X | If opponent is hit during get up roll. |
How to Perform Kotal Kahn’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kotal Kahn Krushing Blows | ||
Name | Input | Trigger |
Rising Kahn | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Cuazquia | Forward + Square, Triangle, Triangle | If this combo attack is a counter hit or punish. |
Mehtizquia Cut | Down, Forward, Triangle, R1 | If this amplified move counter hits or punishes an airborne opponent. |
Yeyecame Disc | Back, Forward, X | If this attack is a counter hit or punish from maximum range. |
How to Perform Kung Lao’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Kung Lao Krushing Blows | ||
Name | Input | Trigger |
Rising Rim | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Flowing Water | Forward + Triangle, Square, Circle | If this combo attack is a counter hit or punish. |
Air Shaolin Drop | Down + Circle, R1 | If the opponent was hit by this move twice in a row. Attack must be amplified. |
Wu Tang | Down, Up, Circle during Teleport | If opponent was just hit by Shaolin Slam. |
Soul Burst | Down, Back, Square, Square during Spiritual guidance | If it connects three times in a row. |
How to Perform Liu Kang’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Liu Kang Krushing Blows | ||
Name | Input | Trigger |
Rising Chaku | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Chinese Warrior | Forward + Circle, X, Up + X | If this combo attack is a counter hit or punish. |
Dragon Parry | Down, Back, X | If this move parries a get up or block attack. |
Flying Dragon Kick | Back, Forward, X | If this move counter hits or punishes at maximum range or combos (Air) Fireball into Flying Kick. |
Bicycle Kick | Back, Forward, Circle | If Bicycle Kick has been amplified three times in the match. |
How to Perform Noob Saibot’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Noob Saibot Krushing Blows | ||
Name | Input | Trigger |
Rising Sickle | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
For The Brotherhood | Back + Square, Square + X, Triangle | If combo attack is a counter hit or punish. |
Sinister Silhouette | Forward + X, Square + X | If opponent was stand blocking. |
Shadow Tackle | Back, Forward, Triangle | If you have connected at least 10 shadow special moves. |
How to Perform Raiden’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Raiden Krushing Blows | ||
Name | Input | Trigger |
Rising Lightning | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Toward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Downpour | Square, Triangle, X | If this combo attack is a punish. |
Electric Fly | Back, Forward, X, R1 | If this move hits at max range. Must be Amplified |
Air Electric Fly | Back, Forward, X, R1 | If this move hits at max range. Must be Amplified |
Hammer Fists | Back + Triangle | If this attack hits twice in a row. |
Super Bolt | Back, Forward + X (hold), R1 | If fully charged and Amplified attack lands as a counter hit or punish. |
How to Perform Scorpion’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Scorpion Krushing Blows | ||
Name | Input | Trigger |
Rising Spear | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Dark Soul | Triangle, Square, Triangle | Triggers in a combo with 8 or more hits. |
Falling Ashes | Forward + X, Circle | If this combo is a counter hit or punish. |
Spear | Back, Forward, Square, R1 | If this Amplified move hits at maximum range. |
Air Demon Slam | Down + L1, R1 | If this Amplified move hits by itself. |
How to Perform Shang Tsung’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Shang Tsung Krushing Blows | ||
Name | Input | Trigger |
Soaring Fist | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Rising Chest Kick | Forward + Circle | If this attack is counter hit or punishes a get up roll. |
Back Throw | L1 | If Shang Tsung has recently morphed back into himself. |
Reserved Pain | Back + Square, Down + Triangle | If the overhead chop hits by itself. |
Tipping the Scales | Forward + Triangle, Circle, X | If combo hits as a counter hit or punish. |
Force Lift | Down, Back, Square, R1 | Triggers if opponent blocks this amplified attack late. |
Shake | Down, Back, X | If this move parries a melee attack twice in a row. |
Slide | Back, Forward, Circle, R1 | Triggers if this amplified move hits from maximum range. |
Fire Skull | Back, Forward, Square | Only Krusing blows on amplified twice version. Triggers if only the final projectile hits. |
How to Perform Shao Kahn’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Shao Kahn Krushing Blows | ||
Name | Input | Trigger |
Rising Wrath | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Forward Throw | Forward + L1 | Triggers on a reversal or get up throw. |
DIE | Square, Triangle, Square + X | If at least three Merciless Spear attacks already landed. |
Last Breath | Forward + X, Circle, Square + X | If opponent is debuffed by Ridicule or Humiliate. |
Annihilation | Down, Back, X | If Dark Priest buff is active when move hits. |
True Kahn: Wrath Hammer | Back, Forward, Triangle | If Hammer Throw hits twice in a row and the first hit is a counter or punish. |
How to Perform Skarlet’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Skarlet Krushing Blows | ||
Name | Input | Trigger |
Cutter | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Scythe Slam | Back + Triangle | Triggers on second hit in a row. |
Forward Throw | Forward + L1 | If opponent failed throw escape during previous throw. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Thicker Than Water | Back + Square, Triangle | If combo attack is a counter hit or punish. |
Dagger Dance | Down, Back, Square, R1 | Triggers on third parry in a match. Must be amplified. |
How to Perform Sonya Blade’s Krushing Blows?
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Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Sonya Blade Krushing Blows | ||
Name | Input | Trigger |
Rising Stars | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Energy Rings | Back, Forward, Square, R1 | If the amplified move hits by itself. |
Air Energy Rings | Back, Forward, Square, R1 | Triggers in a combo of 5 hits or more. Amplified only. |
Air Control | Down, Back, Triangle, R1 | If this attack is a counter hit or punish. Amplified only. |
Low Kounter | Back, Down, X | If two standing kounters have been hit. |
Standing Kounter | Down, Back, X | If two low kounters have been hit. |
Leg Breaker | Back, Forward, Circle, R1 | If opponent is stand blocking. Amplified only. |
(Air)Air Ops | Down + L1 | If this move connects by itself. |
How to Perform Sub-Zero’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Sub-Zero Krushing Blows | ||
Name | Input | Trigger |
Rising Doom | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | L1 | If opponent failed throw escape during previous throw. |
Cold Encounter | Square, Triangle, Circle | Triggers in a combo of 8 hits or more. |
Final Draw | Forward + Triangle, Circle | If this combo attack is a counter hit or punish |
Slide | Forward, Back, X, R1 | If this attack is the third Amplified Slide to hit. |
Cold Shoulder | Back, Forward, X, R1 | If this Amplified combo attack is a counter hit or punish. |
How to Perform Nightwolf’s Krushing Blows?
Note: Forward and back change depending on which direction you are facing. Forward is always toward the opponent and back is always away from the opponent.
Nightwolf Krushing Blows | ||
Name | Input | Trigger |
Rising Blades | Down + Triangle | Punishing a high attack or if attack is counter hit. |
Back Throw | Square + X | Triggers if opponent failed throw escape during previous throw. |
Forward Throw | L1 | Triggers if opponent failed throw escape during previous throw. |
Deadly Talon | X, Square, Triangle | Triggers if only the final hit connects. |
Rhino Charge | Back, Forward, Circle | Triggers when only the AMPLIFIED version hits a GROUNDED opponent. |
Helmsplitter | Triangle, Triangle, Circle + X | Triggers if this KOMBO is a KOUNTER or PUNISH. |
Tomahawk Swing | Down, Back, Forward, X | Triggers if this attack is a REVERSAL PUNISH. |